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GBPVRUIElements - Similar to the widget libary, but skinnable

 
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GBPVRUIElements - Similar to the widget libary, but skinnable
McBainUK
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#11
2006-01-26, 04:59 PM
Jeff Wrote:Yes, my utiltiies are more focused on GBOVR interaction
And a good job they do too Smile

Jeff Wrote:Maybe there is some way to combine or coordinate these two sets of libraries so that they work weell with one another.
If you could make a list of UI methods your library provides I could look into adding them to my libary. That way your libary could concentrate on gbpvr interation.
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McBainUK
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#12
2006-01-26, 05:02 PM
dottore Wrote:i will give it a try, i don't want to loose the confighelper-stuff.
Can still use this.

dottore Wrote:i had one problem with the common-thing: i couldn't rewrite the text on the buttons. i had to define a "open drive" and a "close drive" - button, but i just wanted to have it change from "open drive " to "close drive", depending on the state of the drive.
Not currently. In the files program I use a setButtons() method. In this it looks at the state of the program and adds the required buttons to the button list (copy, move, delete etc).
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#13
2006-01-26, 05:10 PM
hmmm.... i thought, it would be enough to define the button-loc-special-element in the skin file. the rest is done in the plugin. let's say, something like:

mybtn = new button ("caption");
mybtn2 = new button ("caption2");

buttonlist.add(mybtn);
buttonlist.add(mybtn2);

and then to change the caption: mybtn.caption = .... or mybtn.setCaption("newcaption") or something like that.
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#14
2006-01-26, 05:14 PM
McBainUK Wrote:I havn't played with the AM/collection yet. If they can work together then great.


Sorry I dont understannd what you mean? :o

Quote:I've made a 'GBPVRUIElements' dll that is used by the files plugin. This handles the display, scrolling, and user input on the menu buttons,

You indicate that the dll handles the display of menu buttons. The look of menu buttons is usually controlled by CompositeImages (Draw and image, draw a rectangle, draw some text...).

Does your dll render these CompositeImages?
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dottore
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#15
2006-01-26, 05:20 PM
it's gbpvr rendering the composite images. you can add those images with skinhelper.
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#16
2006-01-26, 05:33 PM
dottore Wrote:it's gbpvr rendering the composite images. you can add those images with skinhelper.

So obvious, I never saw it!

Thanks Dottore.
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#17
2006-01-26, 06:12 PM
dottore Wrote:hmmm.... i thought, it would be enough to define the button-loc-special-element in the skin file. the rest is done in the plugin. let's say, something like:

mybtn = new button ("caption");
mybtn2 = new button ("caption2");

buttonlist.add(mybtn);
buttonlist.add(mybtn2);

and then to change the caption: mybtn.caption = .... or mybtn.setCaption("newcaption") or something like that.
I agree, will look into it. Thought never crossed my mind that a buttons caption might need changing! Thats why I love this forum, always someone with different ideas Smile
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#18
2006-01-26, 06:22 PM (This post was last modified: 2012-03-01, 05:56 AM by McBainUK.)
Moved discussion over to the developers section.
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