2008-04-26, 01:56 AM
Ommina Wrote:Thank you for checking. I did some playing with the skin values last night, but couldn't come up with anything that made a difference.
But I admit I only vaguely understand how many of the spam values work together, so could very well be me.
Ok, looks like it is a skin setting. Here is the skin settings for the info text box in the MovieInfo popup in MovieWiz (blue skin).
Code:
<CompositeImage name="MovieInfoImageSelected" size="86.0,58.0">
<DrawRoundedRect loc="1,1" size="98,98" fillColor="ListSelected" borderColor="SelectedTextBoxBorder" radius="1" borderWidth="0"/>
<DrawText text="@text" loc="2,2" [B][COLOR=red]size="94,96"[/COLOR][/B] textStyle="MovieInfoText" align="Left"/>
<DrawImage filename="..\_CoreImages\up.png" loc="95,2" size="3.0,3.0" visible="@moreUp" />
<DrawImage filename="..\_CoreImages\down.png" loc="95,93" size="3.0,3.0" visible="@moreDown" />
</CompositeImage>
I draw a border around the text box (DrawRoundedRect), postioned at 1,1 which takes up 98% of the x-width, and 98% of the y-width, with a border radius of 1.
I then place the text 'viewport' inside the border rectangle (DrawText), by placing the text at position 2,2 with a size of 94 (x) and 96 (y). This makes the x width end before the edge of the border by 4 (leaving enough room for the up/down graphics). It is the size setting here (x) that will control how far to the right the text will be placed.
The up/dn graphics start at x-pos 95, which very slightly overlaps the graphic, but for my purposes it looks ok.