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WizTools - 1.x Plugin Development Toolkit

 
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WizTools - 1.x Plugin Development Toolkit
JavaWiz
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#81
2007-12-15, 05:47 AM
Ommina Wrote:Heh - that is, almost, but not quite, letter for letter what I have. I even called it @watched in the skin.

However, changing (sticking with your example) MyImageObject.watched to true doesn't work. The image still doesn't display.

I did some checking to ensure that the property was being set correctly, and it seemed to be. If I get the @watched property out of the getCurrentItem and check the IsWatched (after appropriate casting), it does return true. But still no image.

That said, I'm changing the IsWatched property of an existing MyImageObject object, not creating a new one, so perhaps that will make a difference. (Strikes me as odd, but one never knows what kind of voodoo is going on under the sheets.) I'll try it next.

For what it is worth, even if I just change the ListItem's .Text property, that will not change on the screen either until I move the selection up or down.

This leaves me wondering if I'm missing some sort of "render changes now!" function. Although, why the text should subsequently change and not the image confuses me further.

Would that it is all happening in Notify(Type, Text) have any bearing?

I think you found a bug. I've updated attached WizUiHelper.DLL with some code that should cause rendering of the list when an item changes.

Let me know if this helps...
Ommina
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#82
2007-12-15, 06:32 AM
Woo! I found a bug, yay! That deserves a bowl of ice cream.

And the updated DLL did fix it up. My 'watched' indicator shows up right on cue, and without all the fuss of redrawing the entire list. It's an especially big deal for me as the list can be in any number of different formats, with more planned, so this saves headaches both now and later.

Thank you again!
JavaWiz
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#83
2007-12-15, 06:47 AM
Ommina Wrote:Woo! I found a bug, yay! That deserves a bowl of ice cream.

And the updated DLL did fix it up. My 'watched' indicator shows up right on cue, and without all the fuss of redrawing the entire list. It's an especially big deal for me as the list can be in any number of different formats, with more planned, so this saves headaches both now and later.

Thank you again!
I'm gonna ask that you hold off releasing that DLL until I do a little more testing as I believe there may still be a few tweaks that are needed.

I expect to have a new release version by end of this weekend.
Ommina
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#84
2007-12-15, 07:21 AM
JavaWiz Wrote:I'm gonna ask that you hold off releasing that DLL until I do a little more testing as I believe there may still be a few tweaks that are needed.

I expect to have a new release version by end of this weekend.

That's fine - I'll revert back to the previous version if I have to do any builds for the consumption of others. The appearance (or not) of a list graphic is not so major that we can't do without it for a few days.

For my part, I'm content enough knowing that I don't need to worry about that bit, so don't mind waiting until you have an opportunity to poke at it. Be it this weekend or next month.
JavaWiz
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#85
2007-12-16, 10:41 PM
Ommina Wrote:That's fine - I'll revert back to the previous version if I have to do any builds for the consumption of others. The appearance (or not) of a list graphic is not so major that we can't do without it for a few days.

For my part, I'm content enough knowing that I don't need to worry about that bit, so don't mind waiting until you have an opportunity to poke at it. Be it this weekend or next month.

New (fixed) versions of the DLLs have been released. You can pick them up here: http://gbpvr.com/pmwiki/pmwiki.php/Utility/WizUtilities
JavaWiz
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#86
2007-12-27, 08:13 PM
It's been awhile since I've updated the WizTools help, so here is a current version. When I get a little time, I'll probably start posting over on the Wiki and get it out of this thread.
idkpmiller
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#87
2007-12-28, 09:21 AM
cant seem to build the sample keep getting this in sharp develop.

Compiling WizUiHelperDemoPlugin
Error CS0518: Predefined type 'System.Object' is not defined or imported
Build finished successfully.

Any ideas?

Thanks
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
JavaWiz
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#88
2007-12-28, 06:20 PM
idkpmiller Wrote:cant seem to build the sample keep getting this in sharp develop.

Compiling WizUiHelperDemoPlugin
Error CS0518: Predefined type 'System.Object' is not defined or imported
Build finished successfully.

Any ideas?

Thanks
Never have seen that one, but I don't use Sharp development IDE. Sounds like some import statements are not matching up with referenced system DLLs.

You might try the Microsoft Visual Studio Express C# (It's free). http://www.microsoft.com/express/product/default.aspx
idkpmiller
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#89
2007-12-28, 10:39 PM
I actually develop in vb.net (not c#) and once I have a working sample in sharpdevelop use its conversion to vb tool to give me a starting point for VB, I then correct the conversion in VB.net to get the sample to run, after that I start to add my bits :-)

I have also tried the skeleton sample and cannot get it to show anything in GBPVR.

I will keep pluging away at it as your helper looks like the biz to make GameZone2 a reality, just struggling to get off the starting blocks...

Cheers
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
idkpmiller
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#90
2007-12-29, 12:57 AM
I have now got the WizUIHelper sample plugin working in Sharpdevelop, a word of warning for others the environment javawiz uses doesnt work very well with sharp develop try removing the post compile commands.

@Javawiz, great helper and sample plugin, a couple of questions:

1. should I be using the dll from the first post in this thread or the latest one?
2. The clear selection list button doesnt seem to do anything in the demo is that something you are aware of?
3. sharpdev gives a single warning:
Warning CS0414: The private field 'WizPlugin.ExamplePopup.mNeedsRendering' is assigned but its value is never used

I will now start the conversion to vb.net.
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
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