2010-08-02, 07:56 PM
The next suggestion I'd probably make is instead of using base.GetRenderList() then removing stuff, maybe start with an empty renderlist, and add uiButtonList.GetRenderList(), and conditionally add uiList.GetRenderList().
Alternatively, in the next build you can just set uiList.Visible = false;.
Alternatively, in the next build you can just set uiList.Visible = false;.