2011-05-17, 04:42 AM
sub Wrote:You probably wouldnt need to do that. Calling uiList.Dispose() and .Dispose() on any other UiXXXX controls, should take care of it.Actually, thats the theory, but I just double checked and found I wasnt cleaning up properly in the UiList class. I've fixed it for the next release. You'd probably only have noticed any problem if you were creating and recreating lists (which the built in screens dont do).
ie, you're probably not creating these lower level UiElement objects yourself, but instead having them returned from the uiList's cache etc.