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GBPVRSkinTools alpha

 
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GBPVRSkinTools alpha
gruskada
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#41
2006-01-30, 10:15 PM
Wow - I'm finding out that it's a major pain to try and convert back to 1.1, even for something simple. I think you should just be able to run the .exe to visually see what I'm talking about, and open each .cs file to see what's going on behind the scenes (I think there's only 3 files...).

[ATTACHMENT NOT FOUND]

gruskada
McBainUK
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#42
2006-01-30, 10:29 PM
The exe returns an error also.

Try this?
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gruskada
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#43
2006-01-31, 01:33 AM
I actually used some .NET 2.0 only components in the form itself. It actually works fine for me at home from the zip file (I compiled this originally on a break at work). Do you have the .NET 2.0 framework installed? It can happily co-exist with the 1.1 framework.

What was the error you got?
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#44
2006-01-31, 12:11 PM
No I only have 1.1. Installing 2.0 won't break vs2003?
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gruskada
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#45
2006-01-31, 01:19 PM (This post was last modified: 2006-01-31, 01:27 PM by gruskada.)
McBainUK Wrote:No I only have 1.1. Installing 2.0 won't break vs2003?

Nope. I've got both running at work. Here's a post from a Microsoft MVP about it: http://forums.asp.net/1136139/ShowPost.aspx

gruskada
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#46
2006-02-02, 01:04 PM (This post was last modified: 2006-02-02, 01:26 PM by gruskada.)
FYI, the SkinTools project was accepted by SourceForge. I'll probably get it set up there this weekend, and post what I've got so far:

- close to a full GUI
- new skin creation (copying a template from a user-defined directory), opening an existing skin (both with a hierarchal tree view display)
- partial XML to C# class serialization
- full C# class to XML deserialization (with a few major problems Smile )

I'll upload files there whenever I create a build. I'll also try to set up "tasks" so that other developers can join in on the fun, and know that their work isn't already being done by somebody else. Realisitically, I think I'll probably be building the whole thing myself, but I hope other developers will jump in once I've got a workable release.

The project will be at http://sourceforge.net/projects/gbpvrskintools .
Feature requests can be posted here: http://sourceforge.net/tracker/?atid=809...unc=browse

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#47
2006-02-02, 01:18 PM
Looking good gruskada. Will install .net 2.0 and give it a go later.

Mark
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psycik
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#48
2006-03-14, 07:36 PM
gruskada - how is your skin tools going. I'd like to try and use it for (hopefully) a simple task.

I want to increase the font sizes of a whole skin for running on my MVP on a 14" screen.

Will it be able to do this? And can it do it on plugins as well??
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#49
2006-04-12, 01:36 PM (This post was last modified: 2006-04-12, 01:41 PM by gruskada.)
psycik Wrote:gruskada - how is your skin tools going. I'd like to try and use it for (hopefully) a simple task.

I want to increase the font sizes of a whole skin for running on my MVP on a 14" screen.

Will it be able to do this? And can it do it on plugins as well??

I ran into a really nasty issue with SkinTools that will require a major re-write. Basically I think I now need to make it completely hardcoded (vs. the plugin scheme I was building), which I was hoping to avoid at all costs. I hammered away at a solution for weeks, but didn't get anywhere. I'll definitely pick it up again in the (hopefully) near future, but for now, I'm working on non-DVR projects.

However, the initial DOS-based alpha should actually do what you're asking, and on plugins too as long as they use the pretty standard <TextStyle...> format in their XML tags. I apologize for responding to this so late.

Dave
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#50
2006-05-16, 02:52 PM
I'm still "in the office", I've just got a "do not disturb" sign up :-) I've got a lot of other things on my plate right now, but I do want to keep working on this.

I'll try and check out your error tonight - I'm two versions behind on GBPVR, so I might need to upgrade first to make sure it's not a problem with the new skin format.

Just to be clear, though, it's not possible to update skins right now - the only functionality built in is the heirarchal tree that dispalys the components of a skin, and a WYSIWYG display that renders common elements (no special elements yet - that's the REALLY tricky part). You can also move the elements around, but that's about it right now - it doesn't write out any changes back to the XML file, though that part shouldn't be too difficult to add.

FYI, another forum user recently contacted me about combining forces on a Skin Editor. I told him that I don't have the time right now, but that I don't mind if he "steals" any of the code I've written in the meantime, and when I have time (hopefully in a few months), I'll get with him to work on the project.

gruskada

mvandere Wrote:It certainly looks like Gruskada has 'left the office'. I tried downloading the latest version off SourceForge but I can't get it to work.

I've got .Net 2.0 and I cannot edit any of the (Current) GBPVR Skins, I keep getting the foolowing:-

System.NullReferenceException: Object reference not set to an instance of an object.
at GBPVRSkinTools2.MainForm.populateSelectedSkinTree(TreeNode tn) in C:\Documents and Settings\gruska.CCC\My Documents\Visual Studio 2005\Projects\GBPVRSkinTools2\GBPVRSkinTools2\MainForm.cs:line 145
at GBPVRSkinTools2.MainForm.skinTreeView_NodeMouseDoubleClick(Object sender, TreeNodeMouseClickEventArgs e) in C:\Documents and Settings\gruska.CCC\My Documents\Visual Studio 2005\Projects\GBPVRSkinTools2\GBPVRSkinTools2\MainForm.cs:line 98
at System.Windows.Forms.TreeView.OnNodeMouseDoubleClick(TreeNodeMouseClickEventArgs e)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Has anyone got a solution?
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