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NextPVR Forums Public Add-ons (3rd party plugins, utilities and skins) Old Stuff (Legacy) Community Skin v
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Truncated button text

 
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Truncated button text
bgowland
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West Yorkshire, UK
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#1
2009-04-08, 05:01 PM
I'm using the CS4 Widescreen version and have set the theme to the CS Blue Dark MVP.

On the Main Menu, some of the button text is truncated, e.g., "Video Librar", "Picture Libra" and "Search Guid".

The behaviour is the same for both the PC and the MVP - anyone else seeing this?

Cheers,
Brian
pz1
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#2
2009-04-08, 06:35 PM
bgowland Wrote:The behaviour is the same for both the PC and the MVP - anyone else seeing this?

Yes I noticed that yesterday. I gather the Widescreen is not fit for MVP.
Pieter
Fatman_do
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#3
2009-04-08, 09:39 PM
Correct, the MVP is not a true "WS" compatible device.

http://forums.gbpvr.com/showpost.php?p=3...stcount=91
Fatman_do
[SIZE="1"]
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Storage: 30GB OS & Recording, 160GB Post Processing & Archive
Video Output: HD 32" TV via eVGA Geforce 6200le 256MB AGP DVI-HDMI cable out
Audio Output: Turtle Beach Riviera S/PDIF Optic Output (Digital pass thru only) to Home Theater Receiver[/SIZE]

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Moderator | Tutorials | Community Skin | CommunitySkin-SVN[/SIZE]
bgowland
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#4
2009-04-08, 10:33 PM
Fatman_do Wrote:Correct, the MVP is not a true "WS" compatible device.
Ah well....

...although that may be true, my cheapo widescreen LCD TV (surprisingly) does a very good job of scaling the MVP output. The CS Blue Dark MVP skin actually looks very good and (for the most part) everything is in the right proportions - nothing stretched / squished / distorted.

This issue seems to be one of sizing - editing skin.xml for the Recordings plugin as follows fixes it.
Code:
<CompositeImage name="ButtonNormal" [B][color=Red]size="26.0,5.0"[/color][/B]>
    <DrawImage filename="..\_CoreImages\buttonmainmenu_normal.png" loc="0,0" [B][color=Red]size="72,90"[/color][/B]/>
    <DrawTextWithOutline text="@buttonText" [B][color=Red]loc="1,0" size="75,100"[/color][/B] textStyle="ButtonTextNormal" align="Left" valign="Center" wrap="false" fillColor="ButtonNormal" borderColor="NormalOutline" outlineWidth="1" />
</CompositeImage>

<CompositeImage name="ButtonSelected" [B][color=Red]size="26.0,5.0"[/color][/B]>
    <DrawImage filename="..\_CoreImages\buttonmainmenu_selected.png" loc="0,10" [B][color=Red]size="72,90"[/color][/B]/>
    <DrawTextWithOutline text="@buttonText" [B][color=Red]loc="1,4" size="75,100"[/color][/B] textStyle="ButtonTextSelected" align="Left" valign="Center" wrap="false" fillColor="ButtonSelected" borderColor="SelectedOutline" outlineWidth="1" />
</CompositeImage>
I've actually pushed it to the limit so unfortunately the button text is a little too close to the left of the button but it does all work - just have to hope I never install any plugins with names longer than "Picture Library". Big Grin

Cheers,
Brian
Hairy
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#5
2009-04-09, 07:34 AM
As far as I know, what you're seeing is the widescreen layout compressed to 4:3. I think that how the skin appears on screen is affected by two things.
  1. Output display
  2. What GB-PVR thinks your aspect ratio is
The second one is important because, as far as I know, position and size is dictated internally based on what GB thinks your aspect ratio is. The size and positioning is narrower in the widescreen version of the skin to compensate for the wider horizontal real estate.

bgowland Wrote:The behavior is the same for both the PC and the MVP - anyone else seeing this?

What this then suggests is that GB is calculating size and positioning for a 4:3 aspect ratio (probably based on your PC's screen resolution). While the graphics my finally display to the correct aspect ratio, because I think your display will match the graphics original designed aspect ratio. GB will layout everything based on what it thinks the display aspect ratio is.

For me this explains what you're seeing on the PC. I don't know the MVP well enough, but would hazard a guess that it's probably the same.
The Hairy Man

HTPC: Core Duo E4300 - 2GB DDR2 - HD 3650 - 500GB storage
Capture: 1 Nova-T 500 - 1 PVR 500
TV: S-Video to 32" Philips CRT

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bgowland
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#6
2009-04-09, 04:16 PM
I've done a few tests and that seems to tally.

On my PC I can confirm (as you say) GB-PVR is working out aspect ratio from my screen resolution. The monitor is physically 4:3 and my usual resolution is 1024x768. If I switch to 1280x768 (the closest to a WS layout I can get), the default settings for the buttons in the skin.xml work fine.

On the MVP, as with Martin's comments in the post linked to by fatman_do, it seems GB-PVR is generating a 4:3 layout for the MVP regardless.

With the settings tweaked in my above post, however, it works well enough to be acceptable although I may download/install CS4-SD just to compare.

Cheers,
Brian
Hairy
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#7
2009-04-10, 12:28 PM
Cheers Brian,

Thanks for checking that out further. When we first started with the 2 versions I foolishly just basically assumed that SD = 4:3 and HD = 16:9, would cover most of the bases.

As you said, Martin's comments in the post linked (along with some of the feedback) sees to suggest that GB outputs formatting in 4:3 on the MVP. At least I've a better idea why people are seeing what they're seeing. We might update the CS wiki page to reflect this.

Cheers
The Hairy Man

HTPC: Core Duo E4300 - 2GB DDR2 - HD 3650 - 500GB storage
Capture: 1 Nova-T 500 - 1 PVR 500
TV: S-Video to 32" Philips CRT

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