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BlueMCE2-X cleanup project

 
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BlueMCE2-X cleanup project
MixMan
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#41
2006-07-19, 06:38 PM (This post was last modified: 2006-07-19, 07:03 PM by MixMan.)
Try the direct link instead. Something with PHP "downloadmanager" script creates problems.I guess.
http://www.hyperlinkx.com/pmwiki/uploads...MCE2-X.zip
Best Regards
MixMan
[SIZE="1"]
Antec Fusion case with Gigabyte GA-MA78GM-SH, AMD X2 4850e, 2GB RAM, AMD780G Onboard graphics. WinTV-PVR 150 MCE (With FM), Twinhan DVB-T, 750GB + 250GB HDD. Windows XP Pro SP3, MCE 2005 Remote, 29" 4:3 monitor and a 47" Philips 9603H LCD[/SIZE]
Fatman_do
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#42
2006-07-19, 06:56 PM
That got it. Thanks.
Fatman_do
[SIZE="1"]
HTPC: AMD XP+2500, 512MB DDR (400) ~ Capture Device: Hauppage PVR-150
Storage: 30GB OS & Recording, 160GB Post Processing & Archive
Video Output: HD 32" TV via eVGA Geforce 6200le 256MB AGP DVI-HDMI cable out
Audio Output: Turtle Beach Riviera S/PDIF Optic Output (Digital pass thru only) to Home Theater Receiver[/SIZE]

[SIZE="2"]
Moderator | Tutorials | Community Skin | CommunitySkin-SVN[/SIZE]
MixMan
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#43
2006-07-19, 11:07 PM (This post was last modified: 2006-07-19, 11:17 PM by MixMan.)
Sub

A question just hit me.
The new feature with having a composite image drawing another image.
Will that make it possible to have an image defined in the Baseskin.xml that could draw an image with ScreenName text and that way position the ScreenName in the Sub Menus?

Fatman_do was happy with having the Common Images in the skin root.
It works me to, since I have it that way today.
What do you think of the ideas presented here?

The ThemePacks are just a "mini skin" where images are copied to the main skin.
The same directory structure is used and the plugin directory name for task images.
The ThemeManager does not need to run the batch file....a plugin could copy the content also.
The Themepacks is a very flexible system to change th appearance of skin/XML design.
ScreenNames positioning is the only problem....almost.
Best Regards
MixMan
[SIZE="1"]
Antec Fusion case with Gigabyte GA-MA78GM-SH, AMD X2 4850e, 2GB RAM, AMD780G Onboard graphics. WinTV-PVR 150 MCE (With FM), Twinhan DVB-T, 750GB + 250GB HDD. Windows XP Pro SP3, MCE 2005 Remote, 29" 4:3 monitor and a 47" Philips 9603H LCD[/SIZE]
Fatman_do
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#44
2006-07-19, 11:29 PM
MixMan Wrote:Sub

A question just hit me.
The new feature with having a composite image drawing another image.
Will that make it possible to have an image defined in the Baseskin.xml that could draw an image with ScreenName text and that way position the ScreenName in the Sub Menus?

I was planning on something like this, sort of..

sub Wrote:3/ CompositeImage can draw another CompositeImage. If you have common elements like a file selection list that might occur on half a dozen screens, you could define this in the BaseSkin.xml and have the specific skin.xml files just to a <DrawCompositeImage> for this common element. The implementation in BaseSkin.xml might use <DrawImage> or <DrawRoundRect> or whatever.

You then in a plugin would use (depending on how sub does it)
<DrawCompositeImage name="@@ScreenName" size="xxx,yyy">

In baseskin.xml you will define the composite image "ScreenName"
Fatman_do
[SIZE="1"]
HTPC: AMD XP+2500, 512MB DDR (400) ~ Capture Device: Hauppage PVR-150
Storage: 30GB OS & Recording, 160GB Post Processing & Archive
Video Output: HD 32" TV via eVGA Geforce 6200le 256MB AGP DVI-HDMI cable out
Audio Output: Turtle Beach Riviera S/PDIF Optic Output (Digital pass thru only) to Home Theater Receiver[/SIZE]

[SIZE="2"]
Moderator | Tutorials | Community Skin | CommunitySkin-SVN[/SIZE]
sub
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#45
2006-07-19, 11:35 PM
Quote:Sub

A question just hit me.
The new feature with having a composite image drawing another image.
Will that make it possible to have an image defined in the Baseskin.xml that could draw an image with ScreenName text and that way position the ScreenName in the Sub Menus?
I had thought about this also. Unfortunately the screen name isnt passed in as parameter, so there is no variable that can be used with a <DrawText> command.

I can add it for each of my screens, but the plugin developers would also have to do for each place they ask the skin helper for the "background" composite image. This effectively means you couldnt rely on it until each and every plugin has been updated.
Fatman_do
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#46
2006-07-19, 11:50 PM
sub Wrote:I had thought about this also. Unfortunately the screen name isnt passed in as parameter, so there is no variable that can be used with a <DrawText> command.

I can add it for each of my screens, but the plugin developers would also have to do for each place they ask the skin helper for the "background" composite image. This effectively means you couldnt rely on it until each and every plugin has been updated.

Would my example work as part of the "Background" composite image? Defining the composite image in the baseskin.xml then calling it in the plugin?
Fatman_do
[SIZE="1"]
HTPC: AMD XP+2500, 512MB DDR (400) ~ Capture Device: Hauppage PVR-150
Storage: 30GB OS & Recording, 160GB Post Processing & Archive
Video Output: HD 32" TV via eVGA Geforce 6200le 256MB AGP DVI-HDMI cable out
Audio Output: Turtle Beach Riviera S/PDIF Optic Output (Digital pass thru only) to Home Theater Receiver[/SIZE]

[SIZE="2"]
Moderator | Tutorials | Community Skin | CommunitySkin-SVN[/SIZE]
sub
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#47
2006-07-20, 12:08 AM
Quote:Would my example work as part of the "Background" composite image? Defining the composite image in the baseskin.xml then calling it in the plugin?
That was the intention.
sub
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#48
2006-07-20, 12:12 AM
MixMan, to allow your suggestion to work, I've added a new optional parameter that the skin designer could use.

To test it, I've adjusting my Video Library skin.xml to have the following

Code:
<!-- static background image -->
<CompositeImage name="Background" size="720,480">
      <DrawImage filename="..\background.jpg" loc="0,0" size="720,480"/>
      <DrawText text="Video Library" loc="5,5" size="160,120" textStyle="ScreenName" align="Left"/>
      <Element name="FileList" loc="170,35" size="520,410"/>
      <Element name="InsetRect" loc="13,340" size="150,110"/>
[b]      <DrawCompositeImage name="TestImage" loc="20,20" size="100,100" parameters="@ScreenName=Video Library, @SomeOtherParemeter=Another Test"/>[/b]
</CompositeImage>

In BaseSkin.xml, I have the following
Code:
<CompositeImage name="TestImage" size="50,50">
      <DrawRoundedRect loc="4,5" size="40,40" radius="15" borderWidth="2" borderColor="Black" fillColor="Red"/>
      <DrawText text="@ScreenName" loc="15,9" size="115,34" textStyle="ButtonText" align="Left"/>
    </CompositeImage>
Fatman_do
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#49
2006-07-20, 12:47 AM (This post was last modified: 2006-07-20, 12:53 AM by Fatman_do.)
sub Wrote:MixMan, to allow your suggestion to work, I've added a new optional parameter that the skin designer could use.

To test it, I've adjusting my Video Library skin.xml to have the following

Code:
<!-- static background image -->
<CompositeImage name="Background" size="720,480">
      <DrawImage filename="..\background.jpg" loc="0,0" size="720,480"/>
      <DrawText text="Video Library" loc="5,5" size="160,120" textStyle="ScreenName" align="Left"/>
      <Element name="FileList" loc="170,35" size="520,410"/>
      <Element name="InsetRect" loc="13,340" size="150,110"/>
[b]      <DrawCompositeImage name="TestImage" loc="20,20" size="100,100" parameters="@ScreenName=Video Library, @SomeOtherParemeter=Another Test"/>[/b]
</CompositeImage>

In BaseSkin.xml, I have the following
Code:
<CompositeImage name="TestImage" size="50,50">
      <DrawRoundedRect loc="4,5" size="40,40" radius="15" borderWidth="2" borderColor="Black" fillColor="Red"/>
      <DrawText text="@ScreenName" loc="15,9" size="115,34" textStyle="ButtonText" align="Left"/>
    </CompositeImage>

Ok, so the "parameters" is what is needed to pass the text along within a <DrawCompostiteImage... /> is how I am reading it? This is for text strings called by a plugin with the <DrawText ="@Whatever"....

Does this also apply for <DrawText ="Hello World"....
?

If this is all way too early, it can wait.
Fatman_do
[SIZE="1"]
HTPC: AMD XP+2500, 512MB DDR (400) ~ Capture Device: Hauppage PVR-150
Storage: 30GB OS & Recording, 160GB Post Processing & Archive
Video Output: HD 32" TV via eVGA Geforce 6200le 256MB AGP DVI-HDMI cable out
Audio Output: Turtle Beach Riviera S/PDIF Optic Output (Digital pass thru only) to Home Theater Receiver[/SIZE]

[SIZE="2"]
Moderator | Tutorials | Community Skin | CommunitySkin-SVN[/SIZE]
sub
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Joined: Nov 2003
#50
2006-07-20, 01:55 AM
Just wait and try it.
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