2010-01-05, 12:47 AM
Sub is there any why to reduce the rather extreme volume of logging done during rendering by way of the client. ML3 does one second updates of the playing location and the render hash output for the screen updates is filling up 1.5 Mb of logs very quickly. An example is in pz1's post here
http://forums.gbpvr.com/showpost.php?p=3...tcount=102
Martin
http://forums.gbpvr.com/showpost.php?p=3...tcount=102
Martin