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WM9 support

 
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WM9 support
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Junior Member

Posts: 4
Threads: 1
Joined: Mar 2004
#1
2004-03-06, 01:12 PM
i wish for a WM9 support, since plugins like ffdshow excently work on WM, giving the advantage of subtitles in movies..

ps. when does the 'documentation' become available..

since gbpvr gives me all i need, i deff wants to add some plugins like mame, weather,latest news
sub
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NextPVR HQ, New Zealand
Posts: 106,789
Threads: 769
Joined: Nov 2003
#2
2004-03-09, 07:18 AM
I will be adding support for WMV/WMA at some point, just havn't got to it yet.

There is some user documentation at http://www.gbpvr.com/QuickStart , but its not complete. Documentation is low on the priority list at the moment. If its development documentation that you interested in, I'm have really got any yet but you shouldn't let hold you up if you want to develop a plugin.

Beginning of February was the target to put out an SDK of sorts, but I'm a bit behind schedule. It'll just consist of a sample and a couple of classes to make things a little easier. You want to get started before this SDK, you can start developing a class which has the following methods

namespace GBPVR.Public
{
/// <summary>The IMenuTask is the interface that all GBPVR menu tasks implement</summary>
public interface IMenuTask
{
/// <summary>Returns the name of task, which is shown on the task's button</summary>
string getName();

/// <summary>Returns a short description about the purpose of the task</summary>
string getDescription();

/// <summary>Returns an image that represent the task. </summary>
Image getTaskImage();

/// <summary>Is called by GBPVR to get the task to render the screen to show the user.
/// Set requiresMoreRendering to true to render a series of screen (simple animation)</summary>
Image render(out bool requiresMoreRendering);

/// <summary>
/// Is called by GBPVR in response to a key being pressed while this
/// task is active. The task should return true if it has performed some action
/// as a result of the key press - which will inturn cause the task to be render()'d
/// </summary>
bool OnKeyDown(System.Windows.Forms.KeyEventArgs e);

/// <summary>Is called by GBPVR when the user has click'd somewhere on the page</summary>
void OnClick(System.Drawing.Point location);

/// <summary>Is called by GBPVR when the user has double click'd somewhere on the page</summary>
void OnDoubleClick(System.Drawing.Point location);

/// <summary>Is called by GBPVR when the task is activated.</summary>
void Activate();

/// <summary>Is called by GBPVR when the task is deactivated.</summary>
void Deactivate();

/// <summary>
/// This method is used to inform the active task of mouse wheel actions for scrolling etc...
/// </summary>
/// <param name="e">Mouse args that can be used for information about the mouse action</param>
void OnMouseWheel(MouseEventArgs e);
}
}
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Posts: 4
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Joined: Mar 2004
#3
2004-03-13, 03:34 PM
thanx,
this gives me some headsup to start with...
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