guess I'll have to try the play_nice_sleep command as the artifact'ing is still happening, it only started to do this with comskip parallel processing.
Still a very useful script so thanks
johnsonx42 Wrote:When I originally wrote the script the timeout command didn't exist, so I had to use the sleep command from a downloaded pack of microsoft tools (I think it was called something like windows server resource kit). Looks like I later switched to the Timeout command in one spot, but left the sleep command in the other. Yes, the initial sleep command can introduce undesired delays if you use large channel numbers; there are probably better ways to handle it but sleep %2 always worked fine for me. The sticky in my signature includes a link to the original version of the script and probably some other commentary.
Still a very useful script so thanks