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high cpu usage

high cpu usage
steveum
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#1
2010-12-29, 06:42 PM
I have noticed that when I have NPVR running and it is just showing menus, it has a rather high cpu usage for just showing a static image. Once I start playing a video, the usage goes way down. I don't recall GBPVR behaving this way. Is this normal or is there something incorrectly configured on my computer. I am running Windows 7.
Windows 7 Premium 32-Bit, Intel i5 750, ASUS P7P55D, 4gb ram, ATI RADEON HD 4550, 5 sata drives, HVR2250, HDPVR, COMSKIP, PCH A100, EGreat 34a, VideoReDo, SA 4240HDC
sub
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#2
2010-12-29, 06:55 PM
Any particular screen? When I leave it sitting at the menu I'm seeing near zero CPU usage.

Post your npvr.log though, and I'll check you definitely have the direct3d components required. If you dont, it'll still work, but log an error and use a lot more CPU.
sub
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Posts: 106,807
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#3
2010-12-29, 06:58 PM
I looked at your logs from one of your previous posts, and it indicated you didnt have the direct3d components installed, and everything was being rendered in software:

Quote:2010-12-11 09:33:05.386 [ERROR][1] Error initialising Direct3D: SlimDX.Direct3D9.Direct3DX9NotFoundException: Direct3DX 9 was not found. Please install the latest DirectX end-user redistributable package from Microsoft. ---> System.Runtime.InteropServices.SEHException: External component has thrown an exception.
at D3DXCheckVersion(UInt32 , UInt32 )
at SlimDX.Direct3D9.Direct3D..ctor()
--- End of inner exception stack trace ---
at SlimDX.Direct3D9.Direct3D..ctor()
at NextPVR.Utility.Direct3DHelper..ctor(IntPtr windowHandle, Int32 width, Int32 height)
at NextPVR.ControllerForm.Form1_Load(Object sender, EventArgs e)
2010-12-11 09:33:05.386 [INFO][1] Continuing with Direct3D disabled
2010-12-11 09:33:05.484 [DEBUG][1] DoCompositeRendering() took 87.005ms
2010-12-11 09:33:05.644 [DEBUG][1] DoCompositeRendering() took 79.0045ms
2010-12-11 09:33:05.793 [DEBUG][1] DoCompositeRendering() took 78.0045ms
2010-12-11 09:33:05.941 [DEBUG][1] DoCompositeRendering() took 78.0045ms
2010-12-11 09:33:06.091 [DEBUG][1] DoCompositeRendering() took 79.0046ms
2010-12-11 09:33:06.241 [DEBUG][1] DoCompositeRendering() took 79.0045ms
sub
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#4
2010-12-29, 06:58 PM
http://www.microsoft.com/downloads/en/de...laylang=en
steveum
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#5
2010-12-29, 07:18 PM
Thanks. That fixed it.
Windows 7 Premium 32-Bit, Intel i5 750, ASUS P7P55D, 4gb ram, ATI RADEON HD 4550, 5 sata drives, HVR2250, HDPVR, COMSKIP, PCH A100, EGreat 34a, VideoReDo, SA 4240HDC
striben
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#6
2011-03-03, 07:11 PM
I also get high cpu usage, because of an DirectX error:

2011-03-03 19:35:17.568 [ERROR][1] Error initialising Direct3D: SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
ved SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
ved SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
ved SlimDX.Direct3D9.Device..ctor(Direct3D direct3D, Int32 adapter, DeviceType deviceType, IntPtr controlHandle, CreateFlags createFlags, PresentParameters[] presentParameters)
ved NextPVR.Utility.Direct3DHelper..ctor(IntPtr windowHandle, Int32 width, Int32 height)
ved NextPVR.ControllerForm.Form1_Load(Object sender, EventArgs e)
2011-03-03 19:35:17.568 [INFO][1] Continuing with Direct3D disabled

I get the error on both WinXP with SP3 and Win7 with or without SP1. I have installed every DirectX-runtime etc that I could fine. The old version 1.4.7 didn't give me a problem, but 2.0.3 (and also 1.5.36) gives me a very high cpu usage on NextPVR.exe, even when the program is doing nothing at all.
sub
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Posts: 106,807
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#7
2011-03-03, 07:13 PM
With that error, you're going to get high CPU usage.

Did you install this: http://www.microsoft.com/downloads/en/de...laylang=en
striben
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#8
2011-03-03, 07:19 PM
Yes, I installed it many times, and now once again, just to be sure :-)
But I also notice, that the error from steveum was a "not found" error. The error I get is an "invalid call".
sub
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#9
2011-03-03, 07:23 PM
Sorry, I'm not sure what to suggest then. I'm not really an expert in the various versions of Direct3D. That link I provided was for the specific version that done the job for just about everybody else.
hoborg
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#10
2011-03-04, 11:26 AM
striben Wrote:I also get high cpu usage, because of an DirectX error:

2011-03-03 19:35:17.568 [ERROR][1] Error initialising Direct3D: SlimDX.Direct3D9.Direct3D9Exception: D3DERR_INVALIDCALL: Invalid call (-2005530516)
ved SlimDX.Result.Throw[T](Object dataKey, Object dataValue)
ved SlimDX.Result.Record[T](Int32 hr, Boolean failed, Object dataKey, Object dataValue)
ved SlimDX.Direct3D9.Device..ctor(Direct3D direct3D, Int32 adapter, DeviceType deviceType, IntPtr controlHandle, CreateFlags createFlags, PresentParameters[] presentParameters)
ved NextPVR.Utility.Direct3DHelper..ctor(IntPtr windowHandle, Int32 width, Int32 height)
ved NextPVR.ControllerForm.Form1_Load(Object sender, EventArgs e)
2011-03-03 19:35:17.568 [INFO][1] Continuing with Direct3D disabled

I get the error on both WinXP with SP3 and Win7 with or without SP1. I have installed every DirectX-runtime etc that I could fine. The old version 1.4.7 didn't give me a problem, but 2.0.3 (and also 1.5.36) gives me a very high cpu usage on NextPVR.exe, even when the program is doing nothing at all.

I have this error too here, but i have only stupid Intel Atom with intel GPU here. Home i have ATI GPUs and there is no problem.
Can i ask what GPU do you have?
[SIZE="1"]My projects:
SAF6 (Standalone Filters)
HOBRing - My easy Amiga emulation
My HTPC[/SIZE]
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