Hi Sub,
Could you please expand on what this means from the 0.97.13 change log:
- Changed the way the VMR9 Custom renderer composites elements on the screen. This change was made as a work around for nvidia owners that used to get screen corruption when using hardware accelleration with most aspect ratios. Be sure to select the 'VMR9 Custom' renderer option if you need to use this. VRM7 and VMR9 renderers still have this problem and will require nvidia to fix.
I jumped to the conclusion that you intoduced YUV Mixing Mode on this render to overcome the Nvidia screen corruption problem, but I'm obviously wrong - as per another thread.
Could you please expand on what this means from the 0.97.13 change log:
- Changed the way the VMR9 Custom renderer composites elements on the screen. This change was made as a work around for nvidia owners that used to get screen corruption when using hardware accelleration with most aspect ratios. Be sure to select the 'VMR9 Custom' renderer option if you need to use this. VRM7 and VMR9 renderers still have this problem and will require nvidia to fix.
I jumped to the conclusion that you intoduced YUV Mixing Mode on this render to overcome the Nvidia screen corruption problem, but I'm obviously wrong - as per another thread.
[SIZE="1"]AMD Athlon X2 4200+ CPU, Gigabyte GA-MA770-DS3 mobo, 2GB RAM, 1TB SATA HDD, DigitalNow Dual Hybrid PCIE S2 and Hauppauge HVR2200 capture, ATI HD4670 video with HDMI-HDMI to 32" LCD TV at 1360x768, Win7 Home Premium 64bit, GBPVR 1.4.7, EVR renderer[/SIZE]