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GBPVRLibrary - Open Source Components

 
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GBPVRLibrary - Open Source Components
McBainUK
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#71
2009-04-23, 08:07 PM
Hi guys. I'm interested in using the progress bar popup in a BaseButtonListUiTask based plugin. How easy is it to drop it in and use?
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reven
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#72
2009-04-23, 08:45 PM
McBainUK Wrote:Hi guys. I'm interested in using the progress bar popup in a BaseButtonListUiTask based plugin. How easy is it to drop it in and use?

pretty easy.

Code:
private ProgressBar PBar;
public MyClass()
{
....
PBar = new ProgressBar(SkinHelper.getPlacementRect("PlacementOfTheProgressBar"));
}

public ArrayList getRenderList()
{
ArrayList renderlist = new ArrayList();
....
PBar.RenderElement(renderlist);
}

public void SetProgressPercentFrom0To1(float Percent)
{
PBar.Value = Percent;
}

im the only person really using this library, so not much has been tested and in some places things aren't complete (just complete enough for me to get the idea working and then moved on to other things (trying to get the 'Videos' plugin done)).

You're more then welcome to tweak the progressbar to make it more powerful or attractive (i hope ive committed the skin files for it, but i may not have, since i havent done anything for the 'Blue' skin yet, using community3 still)
whurlston
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Posts: 7,885
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#73
2009-04-24, 04:08 AM
I fully intend on using the library and plan on contributing more but some recent incidents in my other life have hampered my development time. I'll soon be back full force though. Wink
reven
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Posts: 5,782
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#74
2009-04-24, 04:15 AM
whurlston Wrote:I fully intend on using the library and plan on contributing more but some recent incidents in my other life have hampered my development time. I'll soon be back full force though. Wink

never said you werent Smile just atm the moment im the only one i really know using it, and since my plugin isnt released some of the features arent complete and there hasnt been a big rush to complete them. which is kinda nice atm, cos i keep tweaking the code, which could break plugins if people were using it atm. but the progress bar hasnt had any changes since i created it (that i can recall)
whurlston
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Posts: 7,885
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#75
2009-04-24, 04:21 AM
reven Wrote:never said you werent Smile
And here I was all primed for an argument. :mad: Just take my fun away why don't you.
reven Wrote:just atm the moment im the only one i really know using it, and since my plugin isnt released some of the features arent complete and there hasnt been a big rush to complete them. which is kinda nice atm, cos i keep tweaking the code, which could break plugins if people were using it atm.
Yeah, I'll probably be including uncommitted builds in various plugins until I can work out my bugs. I can't see myself actually making a mistake while coding Rolleyes but you never know.
whurlston
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Posts: 7,885
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#76
2009-11-01, 06:40 AM
I'm still working out the formula for the perspective transform but here's a preview (before and after reflect/perspective):
whurlston
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#77
2009-12-29, 09:26 PM
I have some code to commit to the SVN but I want to check something before I do. I had to update the solution/projects to target "x86" instead of "Any CPU" since I'm developing on x64. If I commit that change will it mess things up for people developing on x86?
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