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Bleep Bloop v1.03 Support

 
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Bleep Bloop v1.03 Support
KingArgyle
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#1
2005-04-20, 03:00 PM
This is the official place to post questions, and suggestions for improvement of BleepBloop.

The most current version may always be found here:

http://www.bladerhq.com/pmwiki/pmwiki.ph...BleepBloop

What is it:
BleepBloop is a GBPVR Plugin to add sound effects for when movement is done or an item is selected. It only works for a PC and does nothing for an MVP.

If you install this plugin you will gain the following:

Left, Right, Up, Down arrows will play a movement sound.
Return will play a selection sound
Home will play a Cancel sound.

Version 1.03 extends support for virtually every command controled by the Remote. See the plugin documetation on the wiki for a full list of supported keyboard events.
AustinTX
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#2
2005-11-27, 03:22 PM
Excellent plug-in, thanks!

One question on MCE support. I see you have Home/Esc mapped to Cancel, though I don't see a map for the "back" function.

Pressing home or escape on a keyboard will generate the correct sound (and function), however MCE remotes generate ASCII decimal code 166 (hex code A6) when you press the "BACK" button on them. Is it possible to map that key code as well, perhaps to cancel.wav?

Thanks again ...
KingArgyle
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#3
2005-11-27, 07:03 PM
I don't actively maintain this plugin any more (just don't have time to devote to it). But the source code is available, and can be freely modified. It would just be a matter of adding that key code to the the Home and Esc key section.

I think Reven at one point was doing something with this, but not sure on that.
justinmiller
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#4
2006-05-30, 01:11 AM
Has anyone had a chance to take a look at this source code? It's a fun plugin with excellent WAF, except it seems to be hard coded to go to the system sound card. I am using a second sound card for sound output, to keep things specifically separate from the system sound, so my PC can do double duty as a primary PC and PVR. Can anyone guess what it would take to modify this to use the same sound output as GBPVR's "Playback->Audio Renderer" is set to?
KingArgyle
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#5
2006-05-31, 11:19 PM (This post was last modified: 2006-06-01, 12:13 AM by KingArgyle.)
It's probably simply reading the XML file, and then making sure that BleepBloop uses that render instead of the system default.

Actually, it's not as simple as I thought, as the method that is used just uses the default sound renderer, and there is no setting to force it to use an alternative sound renderer.
KingArgyle
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#6
2006-06-01, 12:12 AM
The problem with getting it to work on the MVP is that if you already have an MP3 playing in the background, BleepBloop would call the PlayFile method that GBPVR exposes, stop the current playing file, and then play the sound. The MVP can't play two things at the same time (i.e. two sounds).
fla
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#7
2006-06-01, 02:10 AM
I just tried using GBPVR's IPluginHelper.PlayAudioFile() instead of Window's PlaySound() hoping to get the the sound to use the same device as GBPVR to help justinmiller. I don't have multiple sound cards so I don't know if it really worked.

I did notice that the sound was much less responsive when using IPluginHelper.PlayAudioFile(). The perceptible delay between the action and the sound made bleepbloop uncomfortable to use so I gave up on that idea.
justinmiller
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#8
2006-06-01, 06:54 AM
Hmmm bugger, well thanks fla for giving it it a shot. Is the source available somewhere that I could play with it?
KingArgyle
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#9
2006-06-01, 11:52 AM
It's available at the bottom of the Wiki page for BleepBloop. It's a fairly small program.
justinmiller
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#10
2006-06-01, 05:14 PM
Ah, got it thanks.......the link at the top of this thread was pointing to the old wiki........will check it out!
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