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GameZone 0.4 Support Thread

 
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GameZone 0.4 Support Thread
idkpmiller
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Posts: 817
Threads: 141
Joined: May 2006
#61
2007-02-16, 07:39 AM
Hi,

Here is GameZone v0.44 with support for Project64 I have tested with version 1.6

Its a bit strange as there wasnt many options that seemed to be needed for my needs if there are others that you feel you need let me know and I will look at adding them

I have had to change from visual studio to sharp develop this mucked up the GUI a bit I am hoping no other errors have crept in but you never know, as usual let me know and I will take a look.

Last thing, until I release version 0.5 Nes64 support will not have its own image not a biggie but just so you know.

Cheers
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
pastro
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Posts: 1,885
Threads: 128
Joined: Jul 2006
#62
2007-02-16, 06:42 PM
idkpmiller Wrote:Does that mean you now have save state, restore state and other features now mapped to your remote? If so that pretty much makes the hauppauge usability for GameZone better now than the MCE remote.

Yes, save and restore work from the remote.
I ended up mapping the following in the default area of irremote.ini.

TEXT={run(C:\SimKey.exe [TAB])}
BACK={run(C:\SimKey.exe [ESCAPE])}
OK={run(C:\SimKey.exe [ENTER])}
NAVUP={run(C:\SimKey.exe [UP])}
NAVDOWN={run(C:\SimKey.exe [DOWN])}
NAVRIGHT={run(C:\SimKey.exe [align=right])}
NAVLEFT={run(C:\SimKey.exe [align=left])}

RED={run(C:\SimKey.exe [F2])}
GREEN={run(C:\SimKey.exe [F4])}

This allows save and restore as well as navigating of menus and escape.
Works very well so far.
GBpvr PC: Intel Celeron 1.8 Ghz. 768 Mb WinXp Home Sp2
Video: Diamond 128 Mb 9550
Capture Cards: PVR-150 & PVR-150 MCE w/fm + 2x MVP
Author of: BurnDVDX2 and Skiptool
ViperDragon
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Member

Posts: 139
Threads: 22
Joined: Apr 2005
#63
2007-02-16, 07:55 PM
idkpmiller Wrote:Hi,

Here is GameZone v0.44 with support for Project64 I have tested with version 1.6

Cheers

I updated to the latest version. I wasn't able to play anything as I had to connect in remotely from work but the program seemed to start up Project64. One thing you may want to change is the labeling as N64 instead of Nes64 or Snes64 in the GUI and config screen in the .05 version. I will try it out further tonight when I get home from work.

Thanks!

ViperDragon
idkpmiller
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Posts: 817
Threads: 141
Joined: May 2006
#64
2007-02-16, 09:58 PM (This post was last modified: 2007-02-16, 10:17 PM by idkpmiller.)
ViperDragon Wrote:I updated to the latest version. I wasn't able to play anything as I had to connect in remotely from work but the program seemed to start up Project64. One thing you may want to change is the labeling as N64 instead of Nes64 or Snes64 in the GUI and config screen in the .05 version. I will try it out further tonight when I get home from work.

Thanks!

ViperDragon

Ok you have hit on a problem I have is the naming of the Nintendos consoles which console does Project64 support is it the N64 and that is different from the Nes64?

I will do some more reading to try and work it out, but would appreciate your view too.

Edit: I think I have it now the name I have used doesnt actually exist its a cross between the 8 bit Nintendo and the 64 bit Nintendo :-) it does show that I'm confused though :-)
I will rename all Nes64 and Snes64 to N64 to conform...
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
idkpmiller
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Posts: 817
Threads: 141
Joined: May 2006
#65
2007-02-16, 10:02 PM
pastro Wrote:Yes, save and restore work from the remote.
I ended up mapping the following in the default area of irremote.ini.

TEXT={run(C:\SimKey.exe [TAB])}
BACK={run(C:\SimKey.exe [ESCAPE])}
OK={run(C:\SimKey.exe [ENTER])}
NAVUP={run(C:\SimKey.exe [UP])}
NAVDOWN={run(C:\SimKey.exe [DOWN])}
NAVRIGHT={run(C:\SimKey.exe [align=right])}
NAVLEFT={run(C:\SimKey.exe [align=left])}

RED={run(C:\SimKey.exe [F2])}
GREEN={run(C:\SimKey.exe [F4])}

This allows save and restore as well as navigating of menus and escape.
Works very well so far.


Could you add some explainations around what youve done and add it to the wiki as I am sure many people are searching for all the different ways you can set up the remotes.
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
jburnette
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Posts: 31
Threads: 2
Joined: Jan 2007
#66
2007-02-16, 10:12 PM
idkpmiller Wrote:Ok you have hit on a problem I have is the naming of the Nintendos consoles which console does Project64 support is it the N64 and that is different from the Nes64?

I will do some more reading to try and work it out, but would appreciate your view too.

I've never heard of a "Snes64". The console is named the N64 or Nintendo 64 as far as I know (and I'm pretty sure on that). Project64 supports it - the N64. By the way, thank you for the updated version, it works great as always. This is really a great plugin, thank you again.
idkpmiller
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Posts: 817
Threads: 141
Joined: May 2006
#67
2007-02-16, 11:04 PM (This post was last modified: 2007-02-16, 11:18 PM by idkpmiller.)
jburnette Wrote:I've never heard of a "Snes64". The console is named the N64 or Nintendo 64 as far as I know (and I'm pretty sure on that). Project64 supports it - the N64. By the way, thank you for the updated version, it works great as always. This is really a great plugin, thank you again.

Thanks for the compliment, I have just changed all the references to Nes64 and Snes64 in Gamezone plugin and the wiki to N64 as advised. This will mean on the next patch; people that have setup the 'Snes64/Nes64' will need to set it up again as its new and correct title of N64 not really a big deal as there is not much to set up.
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
idkpmiller
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Posts: 817
Threads: 141
Joined: May 2006
#68
2007-02-17, 12:24 AM (This post was last modified: 2007-02-17, 12:28 AM by idkpmiller.)
I have had a look at VirtualGameboyAdvanced which seems to be the most respected/popular gameboy emulator out there.

It comes in two varients the standard version which includes a GUI and all settings are setup by the GUI and a command-line version (SDL) which has no GUI and all options are passed by command-line and some by a tyext cfg file.

My thoughts are that ultimately the best one to use would be the SDL version far better integration into the emulator can be acheived, but this would really mean I need to sort out the controllers dirext X support which I backed off from a while ago (will come but not yet!)

Therefore I am left with the GUI version which means you must set everything up in the VGBA GUI this will mean very little work for me which means it hits this thread very soon :-D

Anyone have any comments on my thoughts, reasoning or direction?
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
idkpmiller
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Posts: 817
Threads: 141
Joined: May 2006
#69
2007-02-17, 03:05 AM
I know this can be a pain for people when they have just downloaded the latest patch and within 24/48 hours a new one appears offering additional features, but you dont have to try it you can wait until the next package.

For those that try it please let me know if it does work fine.

Cheers

And here is GameZone 0.45 with support for visualboyadvance version 1.80 beta3 (latest)

No image as yet this will be added to the next package release.
Let the Games begin...Round 2!
GameZone v2.9.6 - PVRx2 1.4.7 compatible!

[Image: 1299379.png]
ViperDragon
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Member

Posts: 139
Threads: 22
Joined: Apr 2005
#70
2007-02-17, 10:07 AM
0.45 with VGBA works great! Thanks for the addition! I love being able to see my old GB games on the full screen!

ViperDragon
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